Esports & Gaming Administration

Gaming is more than just a hobby—it's one of the most lucrative industries in technology.

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Break into the games industry.

From players to programmers, the gaming industry is booming and needs business-minded leaders. Gaming Administration professionals need a lot of expertise: not just tech and business, but a solid understanding of games and gaming culture as well.

Sponsors, Professors, and Experts

Our Esports and Gaming Administration major was built with guidance from leaders in the games industry.

Unity

Unity is the world’s most-used game engine. It powers 50% of Mobile games and 60% of Augmented Reality and Virtual Reality content. The Unity engine is intended to be readily accessible, low-cost, and powerful. The bulk of the LCMC game development courses were developed using materials provided by Unity.

IGDA

The IGDA (International Game Developers Association) is a nonprofit professional association whose stated mission is to “support and empower game developers around the world in achieving fulfilling and sustainable careers.” The Esports & Gaming Administration major, as well as the Game Development major, were developed with significant input from the IGDA’s Game Education Chair, Suzanne Freyjadis, and conforms to the IGDA 2020 curriculum framework as closely as possible.

Renee Gittins

Executive Director IGDA, Forbes 30 under 30

Renee Gittins is the Executive Director of the International Game Developers Association. Because of her dual roles as chair of a developer’s association, and studio head (Stumbling Cat), Renee has a sharp understanding of the tensions that often exist between business and development roles within the games industry.

Thomas O’Connor

Studio Director, PlayEveryWare

Thomas O’Connor is the studio director of PlayEveryWare, a game studio in Seattle best known for their work porting games between systems. Tom’s expertise in both the development and business aspects of the games industry was vital in determining key learning objectives.

Facts Breakdown

Quick facts on the industry.

85%

2019 Esports Job Growth

240k

Jobs in Gaming

454mm

Esports Viewership

Why study Esports and Gaming Administration

Very few schools offer a focus on the business side of the games industry. Stand out in a growing sector.

Work and play

Learn about the whole picture—development, distribution, even trade shows.

Built by the best

We consulted industry professionals to find out what skills are most needed for entry-level professionals.

What you'll learn.

ESM I - Introduction to Esports Management

ESM II - Convention, Event and Trade Show Planning

ESM III - Distribution of Games: The Role of the Publisher

GDM I - Introduction to Games